Baccarat Rules

Baccarat Protocols

Baccarat is played with eight decks of cards. Cards below a value of 10 are said to be worth their printed value while at the same time ten, J, Q, K are 0, and A are each applied a value of 1. Wagers are placed on the ‘banker,’ the ‘player’ or for a tie (these aren’t actual players; they merely portray the two hands to be given out).

Two hands of two cards will then be given to the ‘banker’ as well as ‘player’. The total for any hand will be the grand total of the 2 cards, but the 1st digit is dropped. For example, a hand of seven as well as five gives a score of two (7plus5=12; drop the ‘1′).

A third card might be given out depending on the following codes:

- If the bettor or banker has a total score of eight or 9, each players stand.

- If the player has 5 or less, he/she hits. Players stand otherwise.

- If gambler stands, the banker hits of five or lesser. If the bettor hits, a chart might be used in order to see if the banker stands or hits.

Baccarat Odds

The bigger of the 2 scores wins. Victorious bets on the banker payout 19 to twenty (even money less a five percent commission. Commission is tracked and moved out when you leave the table so make sure you have dollars left over before you leave). Winning bets on the player pay 1 to 1. Winner bets for tie as a rule pays eight to 1 but sometimes nine to 1. (This is a bad bet as ties will happen less than one every 10 hands. Avoid wagering on a tie. Even so odds are significantlly better – nine to one vs. 8 to 1)

When played correctly, baccarat offers fairly good odds, apart from the tie wager ofcourse.

Baccarat Tactics

As with just about every games, Baccarat has some well-known misconceptions. 1 of which is quite similar to a roulette myth. The past is in no way a predictor of future actions. Tracking of previous outcomes on a chart is definitely a complete waste of paper and an insult to the tree that gave its life to be used as our stationary.

The most accepted and probably most successful strategy is the 1-three-two-six scheme. This technique is used to amplify profits and controlling risk.

commence by wagering 1 unit. If you win, add 1 more to the two on the table for a total of three on the second bet. If you win you will have 6 on the table, remove four so you have two on the third wager. If you win the third bet, add 2 to the 4 on the table for a sum of six on the 4th bet.

If you lose on the initial wager, you suck up a loss of one. A win on the first bet quickly followed by loss on the 2nd causes a loss of two. Wins on the 1st 2 with a loss on the 3rd gives you a profit of two. And wins on the first three with a loss on the 4th mean you come out even. A win on all four bets leaves you with 12, a profit of 10. Therefore you can lose the 2nd bet 5 times for every successful streak of 4 bets and still break even.