## Baccarat Banque Rules and Plan

Baccarat Chemin de Fer Rules

Punto banco is wagered on with 8 decks in a dealer’s shoe. Cards valued less than 10 are valued at their printed number while Ten, Jack, Queen, King are zero, and Ace is 1. Bets are made on the ‘bank’, the ‘player’, or for a tie (these are not really people; they simply represent the two hands that are dealt).

Two cards are dealt to both the ‘house’ and ‘player’. The value for every hand is the sum of the 2 cards, but the first number is ignored. For example, a hand of five and six has a total of 1 (5 plus six equals eleven; ignore the first ‘one’).

A 3rd card could be given out using the following rules:

- If the player or banker has a value of eight or nine, the two players stay.

- If the gambler has less than five, he takes a card. Players holds otherwise.

- If the gambler holds, the house takes a card on 5 or less. If the player takes a card, a guide is employed to figure out if the bank holds or hits.

Baccarat Odds

The better of the two scores wins. Winning wagers on the banker pay out 19:20 (even payout less a 5% rake. Commission are recorded and cleared out once you quit the table so ensure you have money remaining before you depart). Winning wagers on the player pay one to one. Winning wagers for a tie frequently pay eight to one but sometimes 9 to 1. (This is a awful wager as ties happen lower than one in every 10 hands. Avoid putting money on a tie. However odds are substantially better for nine to one versus eight to one)

Played properly baccarat chemin de fer provides relatively good odds, aside from the tie wager of course.

Baccarat Chemin de Fer Method

As with all games baccarat banque has quite a few accepted misconceptions. One of which is the same as a myth in roulette. The past is not a prophecy of future events. Keeping score of past outcomes at a table is a waste of paper and an insult to the tree that surrendered its life for our stationary desires.

The most common and possibly the most favorable course of action is the one, three, two, six plan. This plan is used to maximize earnings and minimizing losses.

Begin by betting one unit. If you succeed, add 1 more to the two on the table for a total of 3 units on the second bet. If you win you will retain 6 on the game table, pull off four so you have 2 on the 3rd round. If you succeed on the 3rd bet, put down two to the 4 on the game table for a total of six on the 4th round.

If you do not win on the initial round, you take a hit of 1. A profit on the first bet followed by a loss on the second brings about a loss of two. Wins on the initial two with a hit on the third provides you with a profit of two. And success on the initial 3 with a loss on the fourth means you experience no loss. Winning at all four wagers leaves you with 12, a take of 10. This means you are able to not win on the 2nd round 5 times for every favorable streak of four bets and in the end, are even.